Microsoft presents the Xbox Velocity Architecture

In an official blog post, Xbox shared what technologies and features work with your console’s hardware to deliver incredible gaming performance.

Xbox: Powerful Hardware Management Technology

First, we’re introducing the new Xbox Velocity architecture. We are talking about a number of optimizations to improve the performance of the NVME SSD and GPU (AMD graphics card), which is based on RDNA2 architecture.

The usual state drive has a data transfer rate of 2.4 gigabytes per second. There will be new APIs (DirectStorage APIs, as defined by Microsoft) that developers can use to optimize SSD reading and writing based on the game’s needs.

The Redmond giant has also introduced hardware acceleration to decompress a nutshell, Series X will be able to decompress LZ and BCPack-encoded assets, reducing the load on the video card and therefore, obtaining a performance boost greater than 100 times compared to what you now have with Xbox One.

Finally, we mention the Sampler Feedback Streaming (SFS): Without going into technical details, the console only loads the mipmap parts of the texture into its memory that has to be rendered at a certain point in time. The texture is in turn stored by the hardware with different resolutions, which are used depending on the context. According to the company, this system improves the performance of the available virtual memory by 2.5 times and in relation to the performance.

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